Wednesday, November 21, 2007

How to use Graph Editor for basketball animation

How to use Graph Editor for basketball animation

To use Graph Editor for basketball animation

Step 1

To use graph editor for basketball animation, first you need to go to Graph Editor and select Oscillate for basketball.Position Y.

Step 2

Now, what you have to do is to set Tension 1.0 for the first point.

Step 3

Then, set Offset Repeat for BasketBall.Position Z. later, play the animation and check it out. The ball may not situate at the right position when animation goes on after 10 frames. You have to readjust the first and second key in order to get the position right. You may manually move the ball to the right position every 5 frames and create a key for every adjustment. After that your animation for this tutorial is done.


How to animate basketball

How to animate basketball

To animate basketball

Step 1

If need to animate basketball, you must move the ball to the palm of the chicken at frame 5 first and then create a key for frame 0.

Step 2

Next, you need to move the ball to the ground along Y and Z-axis at frame 10 and create a key for it.

How to use graph editor for tail animation

How to use graph editor for tail animation

To use graph editor for tail animation

Step1

To use graph editor for tail animation, in Graph Editor, you must set Oscillate for Null_mainTail.Position Y.

Step 2

Then, set 1.0 for Tension.

Step 3

Now, you need to click on the first point and set tension 1.0 for it too. Now the curve looks smooth as shown by the picture below.


How to animate tail

How to animate tail

To animate tail

Step 1

If you would like to animate tail, first, you need to drag Null_mainTail upward at frame 0.

Step 2

Next, you need to drag it downward at frame 5 and create a key for it.

How to animate right wing

How to animate right wing

To animate right wing

Step 1

If you would like to animate right wing, first, you need to drag Null_wingRight and Null_wingRight_main to the position as shown in the picture at frame 0.

Step 2

Next, you must drag Null_wingRight_main upward along Y axis at frame 5 and create a key for it.

Step 3

Soon, drag Null_wingRight_main downward along Y axis at frame 10 and create a key for it.

Step 4

After that, set Null_wingRight.Position Y to Repeat for Post Behavior in Graph Editor.


How to animate left wing

How to animate left wing

To animate left wing

Step 1

If you would like to animate the left wing, first, you need to position the left wing as shown in the picture by dragging the Null_wingLeft and Null_wingLeft_main.

Step 2

Next, just drag the Null_wingLeft backward along the Z-axis at frame 5 and create a key for it.

Step 3

Next, you need to drag Null_wingLeft forward, along Z-axis at frame 15 and create a key for it.

Step 4

Later, drag Null_wingLeft back to the original place at frame 20 and create a key for it.

Step 5

Later, set Repeat for Null_wingLeft.Position Z. Finally, play the animation and check how it works.

How to detail define the foot steps animation

How to detail define the foot steps animation

To detail define the foot steps animation

Step 1

If you would like to drag up the Null_legRight_main along the Y-axis to 1.5m as picture shown below at frame 10.

Step 2

Later, you need to select offset Repeat for Position Y in Graph Editor.

Step 3

Set Null_legLeft_main to 1.5m in Y-axis at frame 20.

Step 4

After that, set Null_legLeft_main to 1.5m in Y-axis at frame 0.

Step 5

Now, you need to select offset Repeat for Null_legLeft_main.Position Y. Play the animation and watch how it runs this time.


How to use graph editor for foot steps animation

How to use graph editor for foot steps animation

To use graph editor for foot steps animation

Step 1

To use the graph editor for foot steps animation, in Graph Editor, you ought to select Null_legRight_main.Position Z from Channel column, you need to click at the last key and set Post Behavior to offset Repeat. You need to repeat the same procedure to the Null_legLeft_main and it’s position Z.

Step 2

Now, you just have to Play the animation and watch how the chicken runs.

How to animate footsteps

How to animate footsteps

To animate footsteps

Step 1

If you wish to animate the foot steps, first, you have to move your key frame slider button to 10 then select Null_legLeft_main and move it to the bottom of the chicken’s body.

Step 2

Next, you need to press Enter to bring out Create Motion Key and create key at 5, 10 and 15.

Step 3

After that, you must go to frame 20, then move Null_legLeft_main to the bottom of chicken’s body and press Enter to create a key at the frame.

Step 4

Now select Null_legRight_main to animate.

Step 5

Later, bring the frame slide button to frame 0 and create a key at frame 5.

Step 6

After that, just drag the frame slide button to frame 10, then move Null_legRight_main to the bottom of chicken’s body and create a key for it.

Step 7

After that, create another key for frame 15.

Step 8

At frame 20, you need to drag Null_legLeft_main to the bottom of chicken’s body and create a key for it.


How to use Behavior in Graph Editor

How to use Behavior in Graph Editor

To use Behavior in Graph Editor

Step 1

Choose repeat from Post Behavior drop-down button.


How to delete keys in Graph Editor

How to delete keys in Graph Editor

To delete keys in Graph Editor

Step 1

Next, you need to select the second button with key icon bellow the graph and press Ctrl + RMB to delete keys at 20, 30, 40, 50 and 60 frames.

Where is Graph Editor

Where is Graph Editor

Is Graph Editor

Step 1

Graph Editor is in the tool bar at the left side of the window or press M key to bring out the panel. In Graph Editor, you need to select the Main.Position.Y.

How to apply weight maps to bones

How to apply weight maps to bones

To apply weight maps to bones

Step 1

If you would like to apply weight maps to bones, first, you have to create weight maps in the modeler. Now you have to apply the weight maps to the bones. Press P key to bring out bone’s property in bone selection mode and select the correct weight map for the right bone as the sample show in the picture below.


How to apply bump map to basketball

How to apply bump map to basketball

To apply bump map to basketball

Step 1

Next, you need to click on texture button beside Bump setting, and select Procedural Texture, later, Bump Array and configure Texture Value, Radius and Spacing until you get the right setting for the basketball.

How to apply texture to basketball

How to apply texture to basketball

To apply texture to basketball

Step 1

If you need to apply texture to basketball, first you need to give the basketball’s surface an orange color with no specularity, reflection, transparency and translucency.

How to apply bump map

How to apply bump map

To apply bump map

Step 1

You need to click on the T Button, that is beside the Bump setting and a Texture Editor pop menu will appear. Next, you need to select Procedural Texture from Layer Type drop-down button. After that, at the Procedural Type drop-down button, you have to select FBM Noise. There are a few noise effects that you can try and play around with it and preview with Viper to see the result. You just need to choose one that you think is the best for the body texture.

Step 2

Now, set with orange color for mouth, leg, head and eye-lid and apply texture for them in Bump setting. Then, try several of bump effects and choose the best texture for them.