To create nulls for head
Step 1
Null object is used to control the movement of bones when the IK is set. The first thing to do is to add another Null and name it as Null_HeadMain. You need to press M key to bring out the Motion Option panel. Later you need to select the bone as shown in the picture at the Parent Item drop-down button. The Null_HeadMain is parent to the bone now. It means Null_HeadMain will follow the motion of the bone.
Step 2
Soon you need to add a new Null and name it as Null_head, and later place it at the right place as shown in the picture. Parent it to chickenMerge3_weight.
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